# 256 by © Hilmar Alquiros, Philippines

 

 

 Chess - a Draw Game …!

Plies

+

1.

2.

3.

4.

5.

6.

Time

kN

07

/14

0.19

1.e4 d5

2.ed5: Sf6

3.Lb5+ Ld7

4.Lcc6

5.Sc3 b5

6.Lb3 b4

 00''

<

08

/14

0.19

1.e4 d5

2.ed5: Sf6

3.Lb5+ Ld7

4.Lcc6

5.Sc3 b5

6.Lb3 b4

 00''

<

09

/14

0.19

1.e4 d5

2.ed5: Sf6

3.Lb5+ Ld7

4.Lcc6

5.Sc3 b5

6.Lb3 b4

 00''

<

10

/14

0.19

1.e4 d5

2.ed5: Sf6

3.Lb5+ Ld7

4.Lcc6

5.Sc3 b5

6.Lb3 b4

 00''

<

11

/14

0.19

1.e4 d5

2.ed5: Sf6

3.Lb5+ Ld7

4.Lcc6

5.Sc3 b5

6.Lb3 b4

 00''

<

12

/29

0.16

1.e4 Sc6

2.Sf3 e5

3.Lc4 Lc5

4.d4 ed4:

5.Sg5 Sh6

6.Sf7 Lb4+

 00''

230

13

/35

0.19

1.e4 d5

2.de5: Dd5:

3.Sc3 Da5

4.Sf3 Sf6

5.Lc4 Sc6

6.d3 Lg4

08''

7.807

14

/42

0.19

1.e4 d5

2.ed5: Sf6

3.d4 Sd5:

4.Sf3 Lg4

5.Sbd2 Sc6

6.Lb5 Dd7

28''

27.267

15

/46

0.19

1.e4 e5

2.Sf3 Sf6

3.Sc3 Sc6

4.Lb5 Sd4

5.Lc4 d6

6.Sg5 d5

01' 32''

86.139

16

/45

0.22

1.e4 e6

2.Sc3 d5

3.d4 de4:

4.Sd4: Sd7

5.Sf3 Sgf6

6.Ld3 Se4:

04' 38''

266.568

17

/49

0.19

1.e4 d5

2.Sf3 Sf6

3.Se5: De7

4.Sf3 De4:+

5.Le2 Df5

6.Sc3 Le7

10' 18''

594.922

18

/53

0.19

1.e4 d5

2.ed5: Dd5:

3.Sc3 De6+

4.Le2 Dg6

5.Lf3 Sf6

6.Sge2 e5

25' 24''

1.505.028

19

/53

0.25

1.e4 d5

2.ed5: Dd5:

3.Sc3 Dd6

4.Sf3 Sf6

5.d4 a6

6.Ld3 Sc6

1 h 51'

6.544.283

20

/56

0.22

1.e4 e6

2.d4 d5

3.Sd2 c5

4.dc5: Sf6

5.e5 Sfd7

6.Sgf3 Dc7

4 h 30'

16.433.202

21

/58

0.16

1.e4 e6

2.d4 d5

3.Sd2 Sf6

4.e5 Sfd7

5.Sgf3 c5

6.c3 Sc6

8 h 05’

30.481.052

22

/99

0.22

1.e4 e5

2.Sf3 Sc6

3.Lc4 Lc5

4.d3 Sf6

5.0-0 0-0

6.Sc3 d6

32 h 25’

124.671.851

23

/68

0.22

1.e4 e6

2.d4 d5

3.Sc3 Sf6

4.Lg5 de4:

5.Se4: Sbd7

6.Sf3 h6

97 h 15’

375.716.329

24

/73

0.16

1.e4 e6

2.d4 d5

3.Sd2 Sf6

4.e5 Sfd7

5.f4 c5

6.dc5: Sc6

192 h 40’

729.183.489

25

/96

0.19

1.e4 e6

2.d4 d5

3.Sd2 Sf6

 4.e5 Sfd7

5.f4 c5

6.dc5: Sc6

477 39

1.857.254.803

  Here a more practical approach ... the analysis of the initial array of the chess game by one of the two leading chess programs ...!  

(Fritz-8 Athlon 3200+, 280 MB RAM, infinitive analysis, 1 variation ...)

 

 From the standpoint of von Neumann-Morgenstern game theory [von Neumann and Morgenstern (1944)] chess may be described as a trivial game. It is a two-person, zero-sum game of perfect information. Therefore the rational strategy for play is obvious: follow every branch in the game tree to a win, loss, or draw - the rules of the game guarantee that only a finite number of moves is required. Assign 1 to a win, 0 to a draw, and -1 to a loss, and minimax backwards to the present position.

 Handbook of Game Theory Vol 1, Chapter 1   The Game of Chess. by  Herbert A. Simon  &  Jonathan Schaeffer

 

http://www.elsevier.nl/hes/books/11/01/001/1101001.htm

Impressum  Zugriffszähler  last update: 10.02.2006 00:35:31

 

      © Hilmar Klaus, D-Aachen   

 

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